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🎮What is GunStar? I Market Design, Mechanism Design and Token Design Explained🎮

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🎮What is GunStar? I Market Design, Mechanism Design and Token Design Explained🎮

Lornezo Martin
Aug 23, 2022
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🎮What is GunStar? I Market Design, Mechanism Design and Token Design Explained🎮

www.newsletter.economicsdesign.com
Welcome, subscribers! Thank you for subscribing. What will be shared today and the days ahead are alpha from our Economics Design's researchers. Please keep these mails secret and do not share them with any one because these alpha are confidential. Enjoy your reading.

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Short note: Hi everyone. We're excited to share that we'll be at Gamescom on August 24th, and if you're dropping by as well, we would love to meet you at the event to chat about partnerships, consulting, advisories and more! If you'd like to say hello, please submit your request using the form below. We will get back to you shortly.

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Disclaimer: This is not financial advice

Introduction

Gunstar is a 2D MMORPG turn-based artillery strategy game. It is developing its own in-house scholarship rental system, with a free-to-play clap system which allows users to experience the entire game with one free pet. However, users would need to purchase at least two NFT pets in order to withdraw their utility tokens from the economy.

Players are split into two teams where they would compete with each other on a turn-based artillery strategy. Teams have pets which are NFTs, and these pets have unique projectile-based skills, which are thrown in the hopes of hitting the targets. In PVE, the targets are computer-controlled, while in PVP the opponents are other players.

Market Mechanism

Player Archetypes:

Killers: Gunstar sports a big PVP aspect with its competitive scene. The game also features a leaderboard, which is what killer architects mainly thrive on.

Achievers:  The campaign side, or the PVE side, sports a progressive nature which achiever archetypes may find challenging and spurred onwards to complete the game.

Socialisers: Socialising features are present in terms of family or clan features, which are planned to be rolled out in future.

Miners: As this is a play-to-earn game, miners are foreseeably present in Gunstar's economy. A trade-off for miners would be selecting between extracting the value of $GSC tokens or reinvesting these tokens into the game to further their progression, which allows them to earn more tokens in the future.

Investors: A pen renting system and house renting system inside the economy means that both of these NFTs could be sources of passive income if rented to active players.

Mechanism Design

Pets are levelled up with the use of GSE tokens, whereby the level is capped depending on the level of the user's account. Users are therefore not able to purchase high-level pets from the marketplace. Pets have a maximum of three charges for energy. There are a total of 18 tickets that can be used to play the game, and these tickets and energy will recharge as the day progresses. Players can equip items to help them with gameplay, which can be acquired from the Wheel of Fortune, or purchased using GSC tokens. The Wheel of Fortune runs on an RNG mechanic.

What Else Did You Miss?

  • Token Design

  • Systematic Risk

  • Idiosyncratic Risks

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🎮What is GunStar? I Market Design, Mechanism Design and Token Design Explained🎮

www.newsletter.economicsdesign.com
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