🎮What is Influence? I Market Design, Mechanism Design and Token Design Explained🎮
Economics Design
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Introduction
It is a resource management game that has a very social aspect integrated into its economy. Complete player driven economy where each resource is mined, refined, or constructed by a player. Mints new tokens into the treasury depending on the number of transactions in the game.
High Level Token Summary
$SWAY is its utility token in its ecosystem.
Acquire the token by purchasing through a DEX, gathering resources to sell on in-game marketplaces, leasing land plots to other users, managing a marketplace on your asteroid, finding arbitrage opportunities in the game.
The total amount is undisclosed, but we are speculating that it is uncapped.
Main utility will come from in-game interaction and trade, and recruitment of new crewmates (breeding)
Market Design
There are two NFT collections related to Influence - NFT asteroids and NFT Crewmates. There are a total of 11,100 NFT asteroids owned by 2,300 wallets. Total trade volume is 1,100 ETH with a floor price of .03 ETH . As for the Crewmates, there are a total of 7,800 crewmates owned by 1,200 wallets. The floor price is 0.11 ETH and has a total trade volume of 603 ETH.
Player Archetypes
Killers: PvP is present in a later stage of the game development. This will pose a threat to users looking to transport goods from one asteroid to another.
Socialisers: The game is heavily player driven, therefore socializing with other players is a key part of the economy. This can be in the form of giving discounts to certain people so they will want to trade on your asteroid, or forming of guilds or organizations within the game that require a huge social aspect in order to function.
Miners: Miners are an integral part of the economy. These are the users that gather the raw resources from the asteroids as the first step of the whole supply chain of the economy.
Developers: Developers in the context of this game are users looking to put up buildings and develop their asteroid to be an integral and strategic part of the economy.
Investors: plots on the asteroid can be rented out to other users within the economy. Investors can be asteroid owners not really looking to participate in the game loop but want to make passive income through renting out land.
Mechanism Design
Crew
Main NFT needed in the game.
Crewmates have specializations and skills that make them work more efficiently.
Engineer, Merchant, Miner, Pilot, and Scientist
Need food in order to function
Economy
Resource extraction, refinement, and production of final goods.
Creates buildings that are part of the production line, spaceports for ships to land, marketplaces for users to trade resources, habitats to store excess crewmates.
Maintenance on Buildings and Ships need to be done
Travel
Travel between asteroid civilizations to trade resources with other users.
Requires ships and other resources in order to travel.
PvP will be introduced in alter parts of development which can hinder the transport of goods or cause need for ship repairs.
Rent
Allow users to participate in the game without owning the asteroid.
Allows other users to try and extract resources from asteroids owned by other players.
What Else Did You Miss?
Token Design
Systematic Risk
3 Idiosyncratic Risks
Conclusion
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