🎮What is Karmaverse? I Market Design, Mechanism Design and Token Design Explained🎮
Economics Design
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Introduction
Karmaverse is a metaverse with multiple gaming experiences inside, each with their own unique storylines, gameplay, and features. The Development team looks to empower community by allowing the creation of their own game worlds within the Karmaverse. It developed a Dynamic Balance Adjustment System (DBAS). It’s DBAS encourages users to spend tokens when consumption drops, increasing their investment in the game through discounts or rewards depending on token consumption. DBAS operates like gas fees where when transactions decreases, so does the gas fees to encourage users to transact more.
High Level Token Summary
$KNOT tokens (210,000,000)
Utiltiy: Marketplace currency, world creation, governance, liquidity mining, game world utility (various)
Acquisition: Exchange on DEX
$SERUM Tokens (unknown cap)
Utility: Mint New Fighters (from Zombies)
Acquisition: Through gameplay
Market Design
Competitors
The gameplay of Karmaverse zombie is a variation of the Tile-matching video game genre that Candy Crush has popularized. The casual RPG game has a lot of competitors in the Web2 Scene, while Sugar Kingdom can be a competitor in the Web3 space.
Player Archetypes:
Killers: Leaderboards are present and PvP is a part of the gameplay modes for Karmaverse Zombie. This game mode appeals to the competitive nature of the killer player type.
Achievers: The adventure mode appeals to the achiever player type as players can progress through the game mode and have the chance to capture zombies that can ultimately become NFT fighters. There are also daily quests that the achiever player type can enjoy.
Socialisers: Alliances can be formed that help players share experiences, resources, and strategies with the leaders of other shelters, promoting a social aspect to the game.
Miners: $SERUM is the main game reward for interacting with the Karmaverse ecosystem. Because $SERUM has monetary value, miners will be inclined to farm this token while interacting with the ecosystem.
Investors: High value assets like land, which you can link your shelter in, can be attractive to the investor player type.
Mechanism Design
Core Game Loop
The current playable game of Karmaverse, called Karmaverse Zombie, is a tile-matching RPG game where each tile successfully matched becomes an attack towards the opponent. Each tile matched has a corresponding color to it and power ups the player’s fighters and prepares them to launch their special attack. Opponents attack as well, causing HP loss to the player’s party.
Resource Management
Players also have to manage their base of operations, called shelters, and allocate the resources in order to upgrade their fighters. It is up to the player which building they choose to construct in their shelter as various buildings have their own specific functionality. One Fighter must remain on the player’s shelter to defend it from zombies.
Examples of buildings are farms. These produce food that help fighters level up and grow. Another example of a building in the shelter is the vitamin drink factory, which turns food into vitamins, giving additional buffs to the fighters.
What Else Did You Miss?
Token Design
Systematic Risk
Idiosyncratic Risks
Conclusion
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