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Introduction
Ookeenga is a real-time strategy, card collection, and tower defense game. It is a two-token economy with a governance and utility token model. The governance token is the in-game currency in the economy.
High Level Token Summary
The game has a two-token economy with $OKG as the governance token and $KAB as their in-game token.
There is a fixed supply of $OKG capped at 500,000,000 while $KAB is an uncapped inflationary token.
The main uses of the $OKG token are for trading NFTs, breeding new heroes, enhancing items, staking through protocols and governance voting.
The main use cases for $KAB are to convert it into $OKG, breeding, crafting, enhancing items, and chest opening.
Market Design
Thickness of Market
Currently selling 1500 initial Genesis Cocoons
Reduce Congestion
Built on the BNB Chain to leverage its fast transaction speeds and lower gas fees
Competitors
The main competitor of Ookeenga is Clash Royale, a Web2 game which the protocol seemed to draw inspiration from. The main difference would be that players can earn income from Ookeenga.
Player Archetypes
Killers: There is a PvP feature that would cater to the killer archetype. These are the players that are competitive and want to advance through the leaderboards or compete in tournaments.
Achievers: The PvE game mode can cater to the Achievers as there will be a progressive story mode that connects to the lore of the game.
Miners: Miners are present in the game because gameplay will give a $KAB reward. This incentivizes this archetype in grinding until the energy limit in order to extract as much $KAB as possible.
Creators: Crafting is also a main component of the game as heroes will hold weapons in battle. Therefore creators can be in the form of crafters looking to supply weapons for killers or achievers to progress.
Investors: There is a land gameplay that is planned to be released in the future. As this gameplay will have a resource generating mechanic, it might be coveted asset that will appreciate in value. Investors can also be breeders looking to supply new heroes to new players for a profit.
Mechanism Design
Gameplay
The objective of the game is to defeat your opponent by taking out the central most tower. A player will use cards on its deck that corresponds to the number of troops they would summon to attack the tower. Each tower has a hero guarding it and has a unique set of spells that would help defend themselves from attackers. A mana bar at the bottom limits the amount of moves a player can make, making this a real-time strategy game. There is a 3-minute time limit where a winner is decided based on the total health points of all three towers if the central tower isn’t destroyed prior to the expiration of the time.
Bargaining Protocol
There are four main points of variability that can affect how each NFT is priced in the market. These are Races, Classes, Body Parts, and Rarity. Each race has different characteristics and ultimately determines the number of troops a user can deploy. Classes determine the role of the hero - tank, mage, range, air, and melee - during battle. Body parts give off bonuses to the characteristics of the hero that depend on the rarity of the body part. Rarities range from common, rare, epic, and legend, where the higher the rarity, the more effective the body part is.
What Else Did You Miss?
Token Design
Risks
Conclusion
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