🎮What is Sipher? I Market Design, Mechanism Design and Token Design Explained 🎮
Economics Design
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Introduction
MOBA/TPS blockchain game that has well developed graphics where viewers can influence the outcome of PvE matches. Soft resources plus utility token are inputs to crafting and other activities, but NFTs can Disintegrate to get a “refund” of random material fragments. Establishing a guild requires a Guild Token NFT that gives access to guild activities.
High Level Token Summary
The governance token is called $SIPHER and it is capped at 1,000,000,000 total.
Players get it by contributing to the ecosystem or purchasing it through the public sales. It is mainly used for cloning characters, marketplace transaction fees for in-game items, purchase from Sipher laboratory, governance, and staking.
The in game utility token is called $ATHER and there will be an initial 1,000,000,000 in circulation, but the actual number is uncapped.
It will be distributed prior to the launch of the game and can be acquired through PvP and PvE gameplay. It is mainly used as in-game progression, crafting, leveling characters and equipment, skill unlock, and building construction.
Market Design
Thickness of Market
Currently two of the three genesis classes have been released and are tradeable on OpenSea. There are 10,000 each of these genesis NFTs
3,700 wallets own a Sipherian Surge (Sipher Inu) and it has a total trade volume of 6,300 ETH, and a floor price of 0.179 on OpenSea.
3,700 wallets own a Sipherian Flash (Sipher Neko) and it has a total trade volume of 1,400 ETH, and a floor price of 0.13 on OpenSea
Player Archetypes:
Killers: There are weekly leaderboards that the killer player type will enjoy competing in. The 3v3 PvP aspect of the game can also be a source of competition, either through in-game tournaments or ESports matches in the future.
Achievers: The achiever player type will benefit from the PvE game mode as it looks to have a dungeon battle game mode where players need to complete a stage in order to progress through the story.
Socialisers: Sipher has a way to influence those watching a match. Users can burn $ATHER that allows them to help a player in PvE by giving them much needed drops, or provide buffs during gameplay.
Miners: Miners can be present in the economy as there will be a Play and Earn aspect to the game. Miners can be scholars looking to get as much tokens or resources as they can in order to gain an income from playing the game.
Creators: Sipher has a crafting component to it that requires a different inputs that can be acquired through gameplay. This feature makes it possible for the creator player type to thrive in the economy.
Investors: Investor player type in the game can be seen through the crafters. Those who can read the market well can predict which items to craft and try to make money off of it. Land gameplay was mentioned a bit through Sovereign Land shards and could be interesting to the investor class.
Mechanism Design
Collect and Level Up Characters → Skill-based Gameplay → Reap Rewards
PvE
Dungeon-style gameplay
team of three players can join together to defeat monsters and bosses.
chance to receive rare drops,
materials or cosmetic items, which players can collect or sell to other players.
PvP
Live-Action MOBA
teams of up to 3 players fight against other players.
If a player is going solo, they will be teamed up with other players.
Players compete in ranked matches to earn rewards
complete daily challenges for rewards.
Rewards will be $ATHER to upgrade their equipment and characters
Breeding
No Maximum amount of NFTs
Combine with an unused vessel core in order to clone
Vessel Core can be acquired through airdrops, gameplay or staking
What Else Did You Miss?
Token Design
Systematic Risk
Idiosyncratic Risk #1
Idiosyncratic Risk #2
Conclusion
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